Lumion 10 Realistic Render Settings __hot__ -
GI simulates how light reflects off one surface onto another. : Set to 1.0 .
Perfect, pristine surfaces scream “CGI.” Reality is filled with small imperfections. Use the and Edges sliders to introduce dust, scratches, and worn corners to materials. This simple addition adds a profound level of realism to concrete, wood, and masonry.
Poor shadows ruin photorealism. This is the most critical setting for grounding objects. lumion 10 realistic render settings
DoF introduces a blur to objects outside the focal plane, naturally guiding the viewer’s eye to your subject.
Lower saturation slightly, adjust contrast, and increase brightness for a clean, professional look. GI simulates how light reflects off one surface onto another
The resolution you choose directly governs the clarity and detail of your image.
: Set between 35% and 50% for exterior shots. Boost to 70%–90% for interiors. Reflection Planes (Speedray Reflections) Use the and Edges sliders to introduce dust,
The “Skylight” effect simulates light bouncing from the sky onto surfaces, filling in dark corners and creating a more natural illumination. For exteriors, the “Normal” setting is a solid default. For interiors, where light bounces are critical, select to maximize brightness and ambient quality.
Essential. Use the Sky Light effect to simulate GI, or use the Internal GI settings in older versions if necessary.
ON (for real-time surface reflections). C. Camera & Post-Processing
: Focus sharply on your main subject and let the extreme background or foreground blur slightly. This creates a cinematic sense of scale. Color Correction Default renders often look oversaturated.