function OnPlayerKill(victim, killer) if victim:GetFaction() ~= killer:GetFaction() then killer:AddHonorPoints(5) killer:SendMessage("Honor gained!") end end
One of the main benefits of hosting your own server files is the freedom to modify gameplay loops: 4story server files
Edit the server list file (often IPList.txt or hardcoded inside etc/ bin files). This was a primitive anti-tamper measure: modifying the
The server files must match the exact version (patch) of the game client used by the players. Key files inside the client's TCD folder (such as Item.tcd or Map.tcd ) must align with the server's database definitions to prevent crashes, visual glitches, or disconnection errors. 2. Choosing a Game Version (Episodios) or disconnection errors.
Insufficient RAM allocations or corrupt map data within the database.
Zemi’s developers embedded much of the game logic directly into (e.g., usp_Char_SkillUp , usp_Char_Attack ). This was a primitive anti-tamper measure: modifying the GameServer.exe would break procedure calls. Private server operators must reverse-engineer these SPs to adjust XP rates or damage formulas.