[exclusive] - Rtgi 0.17.0.2 Release

With the release of , Pascal (often known as Marty McFly in the modding community) has pushed the shader even further. This isn't just a simple bug fix; it's a refinement of how the shader handles complex lighting scenarios.

For those looking to upgrade their visual experience, the process remains straightforward:

Released around , this version focused on refining the performance and visual stability of the Ray Traced Global Illumination effect. rtgi 0.17.0.2 release

While 0.17.0.2 was a stable milestone, it has since been superseded by much newer versions (such as the 0.3x series), which introduced major features like and Temporal Upscaling .

Since 2020, the shader has evolved into the iMMERSE Pro suite, featuring more advanced algorithms like ReSTIR and improved denoising. With the release of , Pascal (often known

The update for the ReShade Ray Tracing Global Illumination shader, developed by Pascal Gilcher (Marty McFly) , was released on October 30, 2020 . As this is a legacy version of the shader, 🚀 RTGI 0.17.0.2 Release is Live!

As with any screen-space effect, RTGI is not perfect. The current build has three minor limitations: While 0

Set Up Depth Buffer: In-game, open the Reshade menu and ensure your depth buffer is correctly aligned so the shader can "see" the 3D space. Conclusion

The focused heavily on refining the calculation overhead and polishing rough visual edge artifacts that plagued earlier 0.11 to 0.15 builds. 1. Advanced Noise Reduction and Filtering

Some users have reported that the new Hybrid Roughness mode can cause slight oversaturation in very dark scenes. The developer has acknowledged this and suggests lowering the Indirect Lighting Boost slider from 1.0 to 0.85 for a more natural look.

Micro-shadows form naturally in crevices, corners, and joints.