Auto-Rig Pro is an advanced rigging suite for Blender artists.It replaces traditional bone placement with an intelligent, semi-automated system.The addon generates complete armatures with advanced controls, facial shapes, and game engine compatibility. Key Features 1. Smart Feature Detection Place reference markers on the character mesh. Automatically detects knees, elbows, hips, and neck. Generates the skeletal structure instantly. 2. Modular Rigging System Add or remove limbs easily. Supports wings, tails, tentacles, and extra spines. Configures quadruped and biped structures seamlessly. 3. Advanced Facial Rigging Creates complex facial bone structures. Automated shape key generation for expressions. Accurate lip, eye, and eyebrow control. 4. Game Engine Ready Specialized export pipeline for Unreal Engine. Optimized bone hierarchies for Unity. Corrects twist bone rotation automatically. Step-by-Step Workflow Step 1: Prepare the Mesh
: Core rigging tools only, without the advanced Smart or Remap features. Compatibility
: New popup warnings appear when deleting a rig to prevent accidental data loss. Export Improvements Exclude Tag -- Auto-Rig Pro 3.70.24 Addon for Blender Full V...
The generated rig is not just a basic bone chain; it is a highly advanced puppet featuring:
The progress bar moved: 10%... 50%... 80%. Then, her monitor flickered. The usual grey wireframe turned a deep amber. And the fox’s model moved . Auto-Rig Pro is an advanced rigging suite for
Auto-Rig Pro is an indispensable Blender addon designed to revolutionize the character rigging process. Version 3.70.24 stands as a robust iteration of the software, offering artists a streamlined workflow for rigging any biped or quadruped character. Whether you are a game developer needing optimized game-ready rigs or an animator looking for advanced control, this version provides the essential tools to turn a static model into a poseable masterpiece in minutes.
: Allows you to add or remove limbs, tails, wings, and ears dynamically. Automatically detects knees, elbows, hips, and neck
A robust module that allows users to remap any armature action (e.g., BVH files) to a different rig. Game Engine Export:
: New "Select/Deselect All" buttons for managing large lists of actions during export. Lucas Veber Core Functionalities
Exporting rigs from Blender to external software often introduces bone axis corruption. Auto-Rig Pro solves this with a dedicated game engine exporter: