When reading raw developer data or using training mode visualizers, dimensions are listed as X (width), Y (height), and Z (depth for 3D games), along with offset coordinates relative to the character's root position. A negative X-offset means the box extends behind the fighter, protecting them from cross-up attacks. Advanced Applications in Competitive Combat
A fighting game term for anticipating an opponent's move based on their behavior or "tells". What's the point of point fighting? Read more: - Facebook
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Collision Cb Fighting Read
: Force the receiver toward the inside to maintain outside leverage and prevent them from getting to the sideline. 3. "Fighting the Read" (2-Read/Palms Logic)
Check the kick firmly with the shin bone while throwing an immediate straight right hand. When reading raw developer data or using training
Practicing closing the distance while protecting the head. Conclusion
[ Hitbox (Red) ] ───> Collides with ───> [ Hurtbox (Green) ] = Active Hit [ Pushbox (Blue) ] ───> Collides with ───> [ Pushbox (Blue) ] = Physical Barrier How to Read and Interpret Collision Box Data What's the point of point fighting
The goal isn't just to touch the receiver; it's to stop their momentum and reroute them. The "Six-Inch" Step: