program ListViewSample;
FMX controls have different properties than VCL. For example, TEdit.TextPrompt replaces the old Watermark concept. Key sample to find: BasicControlsDemo (shows TEdit , TMemo , TButton , TToggleSwitch ). Lesson learned: TListBox uses TListBoxItem objects, not TStrings . This is a fundamental shift.
Delphi FMX is particularly strong for 2D game development. The community has created several excellent examples that demonstrate how to build engaging games.
Search for the official Embarcadero/RADStudio12-Samples (or the repository matching your current RAD Studio version) to clone the absolute latest iterations. GetIt Package Manager delphi fmx samples
For developers transitioning to cross-platform design or looking to maximize code reuse, examining official and community-driven FMX sample projects is the fastest way to master the framework. This article explores essential Delphi FMX samples, breaking down core concepts like UI layout, multi-device functionality, styles, and hardware integration. 1. Finding Official and Community FMX Samples
Avoid copy-pasting entire units. Instead, extract the :
Displays how to create master-detail layouts, drawer menus, and navigation panels. The community has created several excellent examples that
Mastering Cross-Platform Development: A Deep Dive into Delphi FMX Samples
Cross-platform apps frequently need to interact with physical device hardware.
Accessing media hardware requires managing platform permissions and asynchronous threads. | Websites like DelphiFeeds
Request runtime permissions for the camera (crucial for modern Android and iOS compliance).
: The CameraComponent samples are vital for understanding how to manage permissions and capture high-resolution imagery across the fragmented Android ecosystem versus iOS.
Discover how components shift and scale across different form factors using Layouts and Anchors. Essential FMX Code Samples to Explore
| Aspect | What You Learn | |--------|----------------| | | Using $IFDEF MSWINDOWS or TOSVersion to adapt code. | | FMX object life cycle | Creating/destroying forms, controls, and 3D objects. | | Event-driven model | Touch, mouse, keyboard, gesture events. | | Styling vs VCL | FMX uses style books, not native Windows themes. | | Performance tips | Double-buffering, using TBitmap caching, avoiding frequent repaints. | | 3D basics | Cameras, lights, materials, transforms. |
Websites like DelphiFeeds, DelphiPraxis, and the official Embarcadero blogs frequently publish deep-dive tutorials accompanied by downloadable FMX project source code. Conclusion